Wednesday, 29 October 2014

Serenity in UE4

I recently got a free UE4 account thanks to github so i decided to make the mess in UE4, I've also retexture all the object and improved a lot of the models, I'll try to release a demo soon, once i can get better performance.

Wednesday, 3 September 2014

DK2 Version

Finally here is a new version for the DK2 with a lot of new stuff 

  • updated to SDK 0.4.1 
  • added the cargo hold 
  • improved textures and added a lot of detail 
  • added intro added dynamic sun light 
you can use objects that turn yellow with the left mouse button or the "a" button, when in the pilot chair you can rotate the ship with WASD.
you can toggle VSync with "V"
you can toggle the sky light with "L"

Mirror 1

Sunday, 13 July 2014

Cargo Hold Update

Nearly done with the cargo hold, now i have to fill it up with stuff.

Wednesday, 9 July 2014


I'm adding a short intro that pans around the ship and ends at the cockpit, similar to the movie, here are some shots of the exterior

I'm using this model by darthviper107

Monday, 30 June 2014

Cargo Hold

For the last few days I've been working on the cargo hold, here is my progress so far

hopefully i can finish it this week

Tuesday, 24 June 2014

Making a Firefly

Between the show and movie version, I decided to go for the movie version because I think it looks better, the problem is that you don’t see nearly as much of the ship in the movie compared to the show so I had to guess a lot of things, but then I found out there were blueprints for the movie version here

They help fill a lot of the spots that we don’t see in the movie or the show, but in order to match with the outside some spots are a bit different than what we see in the movie, for example the infirmary and passenger dorms look smaller and the forward hallway looks longer.

So I decided to make it as close to what we see in the movie as possible and use the blueprints to fill out the rest.

Here is what I have so far

The Bridge 

Looking at the movie, the amount of detail in this area is insane.

And that’s just one side, the other side is completely different 

I haven’t even started on the other side

The Forward Hallway

This area is pretty close to completion, the only important thing remaining is Kaylee’s sign and lights

The Mess Hall

This area is also full of stuff that I need to make, right now it’s pretty empty

Aft Hallway

I just started this area so there’s a lot of detail to add

Infirmary and Cargo Hold

And here is a shot of the whole ship

Ultimately I want to make the ship fully interactive so that you can use all the control panels and have control of the ship, but for now I’m focusing on modelling.

You can download an early build here

and here is thread on the Oculus Developer Forums

Now I have to go find some plastic dinosaurs.